![]() They can be artificially added or, conversely, reduced. Adjusts the number of empty pixels around sprites. If, at the output, your PSD turns out to be too large, you do not need to adjust it further for export. This way, when preparing the PSD file for animation, you can handle the size of your PSD file. Functional when the scale of the images in the PSD file is too large to use in Spine, and you want to adjust it. Adjusts the hierarchy of layers before exporting. If the function is not active, each layer will have the canvas size. The script will automatically trim the transparent pixels around each image. The frame image, in this case, will serve as a reference. This will be useful if you want to avoid generating JSON and place all the photos manually. The script will create an additional frame image with all layers enabled, commonly used for easier positioning in Spine. Usually, it is used in Photoshop for comfortable drawing, but in animation, it is only sometimes needed, so the function is quite helpful. This function ignores the background layer in your PSD file. All you need to do is click Import Data and choose the desired JSON. Thus, you can save time and effort creating the necessary composition for animation separately and even more on setting up the correct draw order. The skeleton image hierarchy will be identical to how you set it up in Photoshop. The script will create a JSON file with the assembled skeleton, which can be easily imported into Spine. This is exceptionally convenient if you want to avoid removing specific layers in your PSD file but do not see the need to use them in Spine. If there is a checkmark, the script will ignore the hidden layers and will not export them. We will carefully consider what possibilities the script offers us. In addition, to avoid being disappointed by a significant difference in colors after export, it is worth using the RGB mode. If they exist, remove them because the layers must be the default for a complete and successful export. Be sure to pay attention to additional layer settings and clipping masks. Avoid having the same layer names because the script will need to give each of them a unique name in the future. Also, before exporting, you should carefully examine the layers you plan to ship. So, on the contrary, we have to save the space of Spine export files so as not to overload the game. Such sprites will still take up more space, and if there are too many of them, the export files will increase because the atlas will become too large. ![]() However, there are better scenarios than this. Of course, they can be removed in Spine with the mesh tool, in simple words – cut so that they do not interfere with animation. Thanks to this command, Photoshop will select the working area of this layer, and you will be able to see and remove the extra pixels. This is very easy to check by clicking command+t on Mac/ctrl+t on Windows. When preparing the file for animation, please pay attention to the layers, namely, whether they have any extra pixels you may have accidentally made while overdrawing. It can help import an already assembled character skeleton by remembering the position of each sprite.īut before getting acquainted with the advantages of the script in detail, it will be essential to consider some elements. Thanks to it, you can save each cut image separately and spend time creating a composition in Spine. ![]() To begin with, a Photoshop to Spine script makes exporting from Photoshop much more accessible. Yes, it is easy, considering that developers are constantly trying to make it easier for animators by creating various scripts that help export with just one click. Is the most uncomplicated process in an animator’s work. And how to keep this time and protect nerve cells – we will consider this in this article. ![]() And before that, it is worth carefully researching the preparation of the character for import into Spine from Photoshop because it is here, knowing some details, that the animator can save a lot of time in his work. We will look at the Spine tools in more detail because they are worth paying attention to. It has many exciting tools with which you can implement many incredible ideas. This is one of the most popular programs in the world of 2D animation. Every second person whose activities are related to the gaming industry has probably heard this name.
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